Kajian Persepsi Makna Sakral Arsitektur Tradisional Jawa Secara Virtual Bagi Mahasiswa Arsitektur

Authors
  • Aurelia Agraputri Universitas Kristen Petra
  • Chriscentia Valerie Phoebe Universitas Kristen Petra
  • Joy Gracella Victory Universitas Kristen Petra
  • Evelyn Tania Universitas Kristen Petra
  • Antonius Ivan Nugroho Santosa Universitas Kristen Petra
  • Rully Damayanti Universitas Kristen Petra
  • Keywords:
    javanese traditional architecture, virtual reality, sacredness, meaning, perception

    Abstract

    Virtual Reality (VR) technology can provide a spatial experience that almost resembles real conditions. Through VR, it is hoped that it can also present sacred meanings/perceptions that are usually strongly felt when entering certain buildings. This research conducted VR simulations on three types of traditional Javanese buildings, to identify respondents' perceptions of the sacred by entering a virtual space experience. This research uses quantitative methods with a descriptive approach and is supported by qualitative methods in selecting parameters. Data collection in this study used a questionnaire with a list of questions asked to respondents online via Google Form while accessing the 360 virtual tour. The research results show that respondents can feel and rank the level of sacredness of Javanese architecture. The strongest sense of the sacred is conveyed through the scale of the building, including the area and height of the building, the weight of materials, loudness of sound and lighting. The most dominant descriptor felt by respondents was material weight. From the results obtained, it can be concluded that sacredness is more pronounced from descriptors related to spatial scale than related to function. Through this research, it is hoped that VR technology can be enriched so that it can optimally present architectural works that have various implied meanings.

    Downloads

    Download data is not yet available.

    References

    Abubakar, J., Jahn Kassim, S., & Mahmud, M. (2013). User Requirements for Virtual Reality in Architectural Heritage Learning. International Journal of Interactive Digital Media, 1, 37–45.

    Anam, K. (n.d.). Mungkinkah Menggabungkan Dunia Nyata & Virtual? CNBC Indonesia. Retrieved November 5, 2023, from https://www.cnbcindonesia.com/tech/20211215165404-37-299568/mungkinkah-menggabungkan-dunia-nyata-virtual

    antaranews.com. (2021, November 22). Generasi muda dinilai berperan dalam pelestarian arsitektur Nusantara. Antara News. https://www.antaranews.com/berita/2539549/generasi-muda-dinilai-berperan-dalam-pelestarian-arsitektur-nusantara

    Damayanti, R., Redyantanu, B. P., & Kossak, F. (2021). A study of multi-sensory senses in museum virtual-visits. IOP Conference Series: Earth and Environmental Science, 907(1), 012020. https://doi.org/10.1088/1755-1315/907/1/012020

    Duwain Brazley, M. (2018). Architecture, Virtual Reality, Spatial Visualization, Learning Styles, and Distance Education. International Journal of Architecture, Arts and Applications, 4(2), 10. https://doi.org/10.11648/j.ijaaa.20180402.11

    Lucas, R., & Romice, O. (2010). Assessing the Multi-Sensory Qualities of Urban Space: A methodological approach and notational system for recording and designing the multi-sensory experience of urban space. Psyecology, 1(2), 263–276. https://www.tandfonline.com/doi/abs/10.1174/217119710791175678

    Nursito, A. I. (2005). Perubahan bentuk dan tata nilai dalam arsitektur tradisional Jawa di Baluwarti Surakarta. https://digilib.uns.ac.id/dokumen/6674/Perubahan-bentuk-dan-tata-nilai-dalam-arsitektur-tradisional-Jawa-di-Baluwarti-Surakarta

    Palasmaa, J. (2007). The Eyes of The Skin, Architecture and the Senses. John Wiley & Sons, Inc.

    Rapoport, A. (1969). House Form and Culture. Prentice-Hall.

    White, E. T. (1973). Ordering systems;: An introduction to architectural design. University of Arizona, College of Architecture.

    Views
    • Abstract 150
    • PDF (BAHASA INDONESIA) 82
    Views and downloads are with effect from 11 January 2019
    Published
    2024-01-29
    How to Cite
    Agraputri, A., Phoebe, C. V., Victory, J. G., Tania, E., Santosa, A. I. N., & Damayanti, R. (2024). Kajian Persepsi Makna Sakral Arsitektur Tradisional Jawa Secara Virtual Bagi Mahasiswa Arsitektur. MARKA (Media Arsitektur Dan Kota) : Jurnal Ilmiah Penelitian, 7(2), 91-102. https://doi.org/10.33510/marka.2024.7.2.91-102
    Cited by:

    Section
    Articles